To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. Dark Art, Fantasy Creatures, Mythical Creatures, Eldritch Horror, Macabre. Abominations have no gender and their names are very confusing to say. These effects, including any remaining temporary hit points, all end when the ice melts. Prerequisite: 15th level Nodens) whereas the "Elder Gods" are a later creation of other prolific writers such as August Derleth, who was credited with formalizing the Cthulhu Mythos. Once on each of your turns when you hit a creature with your Eldritch Blast, you can move that creature in a straight line 10 feet closer to yourself. However you gain Vulnerability to Fire Damage, Multiattack: You can make 3 attacks 2 with your tentacles and 1 with your maw, Tentacles: + Str mod and Prof. Deals 2d6 Psychic Damage. When you do so, you deal psychic damage to the cursed target and each creature of your choice within 5 feet of it. Multiattack. Click here to edit contents of this page. The Shuggdus move along on tentacles instead of legs. Once you do so, you can't cast it in this way again until you finish a long rest. You can cast Mage Armor on yourself at will, without expending a spell slot or material components. Eldritch Abominations are not simply creatures that look horrible on a metaphorically cosmic scale. You can read all writing. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech. If you want to discuss contents of this page - this is the easiest way to do it. These creatures became the old gods. by 1d6, Maw: + Str mod and Prof. Deals 4d6 Psychic Damage. We boiled down the standard races and parsed them out into an easy to use modular points system that allows you to create your own player race in the same amount of time it would take you to roll up a character. Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage). race, and twelve new subclasses (one for each core class). When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit. Physically, the Eldritch Abomination is only defined by seeming somehow “off”, hinting at their incomprehensible nature.They can range from humanoid to animalistic to physically impossible to inconceivably bizarre.However, common physical characteristics include similarities to internal organs, genitalia, animals with tentacles, or celestial bodies. Teenage Mutant Scientist (Insert Like 5 Animals Here) Why be one thing when you can be everything. Prerequisite: Pact of the Blade feature Humans and Half-Elves can bump Int and Str. Grow gills, or maybe some giant crab claws since Simic hybrids are genuinely varied and you’ll g Once this magic is triggered, no creature can benefit from it until you finish a long rest. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Prerequisite: Pact of the Blade feature While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. To teleport in this way, you must be able to see the cursed target. However, Dispell will reveal your true form. Eldritch Knights use magical techniques similar to those practiced by wizards. It’s body resembles a giant octopus. View wiki source for this page without editing. You gain proficiency in the Deception and Persuasion skills. The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. Prerequisite: 15th level, Pact of the Chain feature True sight and Centian sight can only see these beings' true forms if they succeed a DC (15+Proficiency+Intelligence) Investigation check without the Dm's warrant of saying so. Abominations are loved by all, as long as they keep their disguise active that is. Abomination. However, after use, Weapon attacks have advantage against you for one full round. You can cast Disguise Self at will, without expending a spell slot. The psychic damage equals your Charisma modifier (minimum of 1 damage). This name generator will give you 10 random names which fit the style of the stories written by H.P. Sep 17, 2019 - 1 Abomination 1.1 Physical Description 1.2 History 1.3 Society 1.4 Relationships 1.5 Abomination Personality 1.6 Abomination Names 1.7 Abomination Traits "Do you feel it, creeping in? As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. TOP TEN ELDRITCH ABOMINATIONS - TALES OF TERROR #233 - Duration: 4:47. So what gives? 1.4k. Prerequisite: 9th level, Pact of the Tome feature You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight. Prerequisite: 7th level, Hex spell or a warlock feature that curses You can cast Arcane Eye at will, without expending a spell slot. Anti Magic Field: Abominations have a 10ft radius anti-magic field around them, stopping all casting around their area. Collective Intelligence insufficient, I require more brains. Notify administrators if there is objectionable content in this page. 4:47. They have powerful hearing, especially underwater. Prerequisite: 15th level (Dm's Discretion), Anti-PolyMorph: Abominations can Polymorph at will. Imagine an eldritch abomination trying to blend into human society. You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material components. Enslavement: If a non-abomination, construct, or demon becomes friends with you on a confirmed personal level. When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. See more ideas about lovecraft, cosmic horror, lovecraftian. Races aren't designed to fill a spot, they're designed according to what fits them. (E.g The Dm cannot reveal something is off and the player must think something is wrong on there own.). Regardless of the race they were originally, the brand or curse they obtained causes them to lose their original form and become hideous beasts. Your curse creates a temporary bond between you and your target. You can create a pact weapon that is a sidearm or long arm, and you can transform a magical sidearm or long arm into your pact weapon. When you cast Find Familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits: Prerequisite: Eldritch Blast cantrip You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Its an option if you want to feat heavy armour and then heavy armour master at 4 and 8 at the expense of charisma to further increase the monster spell that is Armor of Agathys. To do so, you must write the message on the page. Something inhuman and of it's own odd, eldritch nature. Mutually beneficial knowledge is most useful. You can cast Alter Self at will, without expending a spell slot. They get the ichor, the alien geometries, the horrible things-that-should-not-be, all the tropes, and in the end save the world (or not :smallcool: ) Mix in normal adventures between the Eldritch Horror arc ones. Append content without editing the whole page source. Simic Hybrid Names. Races are species that are either playable or enemies in Destiny. Prerequisite: 5th level His proboscoid trunk sports a horrible lamprey-like mouth at the tip, which Chaugnar uses to drain his prey of their essence. Change the name (also URL address, possibly the category) of the page. (Dm's Discretion) They are considered charmed by the Abomination, though not magically. Prerequisite: Pact of the Chain feature The bigger picture is always at large for their arrival. View and manage file attachments for this page. Manipulative, Superior in every way, and above all far more intelligent than all other races. Radiant Deficiency: You are Vulnerable to Radiant damage. The wearer of your talisman can do the same thing, using their action to teleport to you. Death is not the end for the collective arrival. Find out what you can do. Is this a joke I'm too Intelligent and superior to understand? Prerequisite: Eldritch Blast cantrip This ability requires a bonus action to activate and then takes 1d4 days to recharge. You can cast Confusion once using a warlock spell slot. As an action, you can magically erase a name on the page by touching it. It's the madness...". With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. People also love these ideas. As an action, you can touch a suit of armor that isn’t being worn or carried by anyone and instantly don it, provided you aren’t wearing armor already. The spells appear in the book and don't count against the number of spells you know. When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. However, they can only polymorph with this ability to a medium humanoid creature. Lovecraft. Most settle on the form of humanoids, though they may appear to have something inherently wrong with them, such as transparent skin, sliver skin like that of a dragon, fur like at of a bear, extra extremities, unusually proportioned body parts, or missing features (such as possessing no nose or mouth). Prerequisite: Pact of the Talisman feature Lovecraft, as well as other writers in his writing circle, already imagined such a scenario. You can cast Slow once using a warlock spell slot. Prerequisite: 15th level 9 new class specialisations, including new options for barbarians (the Abomination), bards (College of Unearthly Drone), clerics (Eldritch Disciple), rogues (Slayer), warlocks (The Archangel, The Genie, and the Reaper), and wizards (Eldritch Teurge, School of Sympathy). This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. They focus their study on two of the eight schools of magic: abjuration and evocation. "Do you feel it, creeping in? Prerequisite: 12th level, Pact of the Talisman feature You regain the ability to do so when you finish a long rest. Prerequisite: 15th level, Pact of the Blade feature Lovecraft's Cthulhu Mythos. Now, they live among us, in this new world. You can't cast the spells except as rituals, unless you've learned them by some other means. Prerequisite: Eldritch Blast cantrip Alignment: Abominations do not have time for such petty things, they stay True Neutral. Corrupting, Ruling our countries, our monarchies, and even the gods themselves maybe be corrupted by their power. Prerequisite: 9th level You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). Choose two 1st-level spells that have the ritual tag from any class's spell list; these rituals needn’t be from the same spell list. As an action, you gain the ability to see through solid objects to a range of 30 feet. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. The eldritch abominations can see us just fine however, and though, even after extensive observation, they still don't really understand our way of life or the way we think and percieve the world, they gradually do start to "understand" that humans are suffering and require help (in the same way that you can "understand" that a bee repeatedly bumping into a window "wants" to go outside). You can cast Detect Magic at will, without expending a spell slot or material components. Prerequisite: 5th level You can cast Speak with Animals at will, without expending a spell slot. Prerequisite: 9th level All have been gathered here for simplicity's sake. Prerequisite: 5th level, Pact of the Tome feature A new page appears in your Book of Shadows. In that order. 1 Yuan-Ti 1.1 Physical Description 1.2 History 1.3 Society 1.4 Relationships 1.5 Yuan-Ti Names 1.6 Yuan-Ti Traits 1.7 Yuan-Ti Subraces 1.7.1 Abomination 1.7.2 Malison 1.7.3 Pureblood "The Yuan-Ti cast off their humanity long ago, and with it, their sanity." Abomination (5e Race) | Blackbando's Homebrew Wiki | FANDOM powered by Wikia . When a clockwork abomination falls to 0 hp, its infernal battery explodes. Collective Intelligence is requiring more dedicated Registered Artificial Maintenance, Humans are dumb and easy to manipulate, Making them my slaves is beneficial. Abominations some of the most powerful creatures under the Void race. You can't do so again until you finish a long rest. Prerequisite: Pact of the Tome feature It's the madness..." Abominations some of the most powerful creatures under the Void race… Lovecraft, as well as other writers in his writing circle, already imagined such a scenario. TalesofTim 6,126 views. Prerequisite: 12th level, Pact of the Blade feature You must finish a long rest before you can use this invocation on the same creature again. You can cast Invisibility at will, without expending a spell slot. 1 Way of the Striking Will 1.1 Psionic Strikes 1.2 Weapons of Will 1.3 Telepathic Link 1.4 Mind Control Monks who follow the Way of the Striking Will harden their mind into tools of devastation, many not needing to use their hands to fight anything at all, instead defeating their foes with just their willpower and mind alone. A creature that naturally cannot be described by normal means. You can use the Abomination Quirks table to determine a personality quirk for an Abomination character or to inspire how your character might act. "The Arrival is near brothers. Devour: Eating brains give you 1d20 hp in healing and the knowledge of that creature as long as you spend a night slowly eating within your long rest. Only an Abomination can see another abomination. How would they look like? The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. A creature that naturally cannot be described by normal means. Take your favorite fandoms with you and never miss a beat. To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you. Languages: Abyssal, Void, +4 languages of your choice. You can now inscribe magical rituals in your Book of Shadows. Giving you 80ft Swim speed and Multiattack. Shoggoths (sometimes known as Shaggoths) are creatures which appear in H.P. 1 Description 2 History 3 Trivia 4 External links Enormous beings who would measure some fifteen feet across if they formed their bodies into a sphere, Shoggoths are amorphous creatures composed of a malleable protoplasm, something akin to a colossal amoeba. Note that several settings have their own specific abominations. Collective Intelligence: Abominations gain +1 to one of their mental stats permanently if they eat another Collective Abomination's Brain. Capture and create unimaginable Creature Designs with this brilliant yet beastly idea Generator. ... Gzgeth, The Wandering Maw – This bulbous abomination closely resembles a starfish, but house sized (but technically never stops growing). You are proficient with this suit of armor until it’s removed. You can cast Levitate on yourself at will, without expending a spell slot or material components. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. This damage Increases with every Ability Score Improvement by 2d6. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. Speed: 30ft Walking speed 15ft flying speed 15ft swim speed. I thnk it's fine as a race. Prerequisite: 7th level Prerequisite: Pact of the Chain feature "Tekeli-li! Prerequisite: Pact of the Tome feature Watch headings for an "edit" link when available. After which you cannot be effected by this ability for 24 hrs. On your adventures, you can add other ritual spells to your Book of Shadows. Eldritch Abominations This category consists of beings whose raison d'être and/or appearance, the human mind cannot even begin to comprehend. You can't do so again until you finish a long rest. You can cast Jump at will, without expending a spell slot. Fantasy Kunst Fantasy Rpg Fantasy Artwork Dark Fantasy Dnd Characters Fantasy Characters Dungeons And Dragons Character Inspiration Character Art. When the familiar takes damage, you can use your reaction to grant it resistance against that damage. 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