In fact, he prefers his existence as a super mutant, as he is free of the petty character flaws regular humans suffer from. They will seriously just run up and try to punch you, even though they have the gun and ammo in their inventory. FO3 - Fook mod, all super mutants won't equip weapons. 1 Background 2 Characteristics 3 Variants 3.1 Comparison 4 Locations 5 Notes 6 Behind the scenes 7 Gallery 8 References The original incarnation of the super sledgehammer, produced by the United States military, is a bizarre looking weapon compared to its predecessor. They work fine mostly. Fallout 3 - Game of the Year Edition. Very much the typical Brotherhood/Enclave style of confrontation. I'm at the part where you need to get a satellite dish in DC. What happens is, you find one, and you notice it has nothing equipped, they just use their fists. Super Mutant Weaponry - Pipe Guns - Assault Rifles - Lasers - Hunting Rifles. Thanks for the help! However, I may be wrong, and so the below is really just my opinion. One day I wish a fallout dev would clear this up for us. Fallout 4 is an action role-playing game set in an open world environment. A burly old mutant with a weary cast to his face, Marcus' toughness and vigorseem at odds with his long history and fundamental belief in the goodness of people. 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So the super mutant will use the weapon but since they arent meant to use these weapon it will either not fit into their hands or some of the pieces of the weapon will be floating off the object. (Im lvl 8 atm) Cheers I think they're "special" mutants with settings elsewhere. Fallout Wiki is a FANDOM Games Community. Both of which have the [CANNOT EQUIP] warning. They have about 150% more HP than masters (which is 1.250HP; 500 * 50 / 100(%) * 5 = 1.250), making them one of the strongest monsters in Fallout 3. He doesn't have any regrets about his transformation into a mutant. In fact, without some in-game hints that you may or may not find, getting this Super Mutant … As you level up, you will also encounter Supermutant Enforcers, Berserkers, and in rare cases Behemoths, each with new weapons. Load order: What are the best ways to kill Super Mutants? Makes super mutants' pipe guns, assault rifles and hunting rifles standalone. These weapons were made into concept art but never made into the base Fallout 3: Cryolator; Mason jar mine; Piggy bank grenade; Air hammer gun; Notes [edit | edit source] The base damages of these weapons, both unique and non-unique may change due to special add-on perks, such as Pitt Fighter, Superior Defender and Xenotech Expert. The … These super mutants were created in the "Evolutionary Experimentation Program," the experiment assigned to Vault 87. If I'm not carrying one, sniper rifles so I can keep them at a distance. New Vegas tri-beam laser rifle, multi-plasma rifle, 76 handmade rifle automatic or semi automatic. They have higher Health and Strength than any other Creature or Human in Fallout 3.. ... • Creating Custom Weapons It's weird because I was able to do the quest where I go to the GNR Plaza just fine, but after the behemoth fight and fast traveling to places to grind ammo and stimpaks, super mutants have been causing crashes to my game. The mutant freaks or feral super mutants were grotesque test subjects of Erkal, a mutant scientist in 2197. [HELP] TTW Super Mutants not using their assault rifles/Fallout 3 weapons. It's very much the same advice for New Vegas, as the mechanics of the game and the methods I use are near-identical. Super Mutant Behemoth 1. Version. I have tested this with strong and he is very nit picky about some weapons. ". How can I kill the Mutant guys inside? Super mutants will use this three replaced weapons. There's nothing quite like aiming a favorite weapon of the Super Mutants … Despite "super mutant" is the most characteristic and the most widely used, other variations exist including super mutants, super-mutant, supermutant and Mutants. Main file With this file, you can replace any weapon. any ideas? 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